-~= Build 140125 [BUGFIXES AND TWEAKS] =~-


Hi everyone! This update isn't really too big (well, Series of updates I should say), for the past week I've mainly just been ironing out some issues with the latest release, as some stuff I thought could use some tweaking and other stuff was still messed up from the initial GMLspeak conversion and variable renaming. That all being said, this update is slightly more significant than the other quick patches, so let's quickly rattle through what's been done:

 New stuff:

- A New AdBreak has been added! Honestly I might turn this one into a minigame in the Extras menu at some stage. I coded functionality for it specifically so I could record it for the AdBreak. Can you find it on the monitor?

- More sprites have been exposed to Catspeak/GMLspeak! You can view the new additions in the "MODDING UTILITIES" folder.

 Changed stuff:

- The Player Palettes have been adjusted! The changes probably aren't super noticeable at first, but I've tried making some of the colours work together a bit nicer. Also some palettes in general have been adjusted (eg. the White palette, it's now more on the grey side instead of being pure white). These changes shouldn't impact skins much at all, so don't worry on that front! As well as this, the Aseprite palettes in the "MODDING UTILITIES" folder have been updated to reflect the palette changes.

 Fixed stuff:

- The player's Roulettebox Hit Functions should now work as intended.

Files

[LATEST] Build 140125 44 MB
9 days ago

Get STOMPING ENSUES (WIP)

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